Grip Types-Their effects on the Flying Wedge Alignments

The Golfing Machine - Advanced

Reply
 
Thread Tools Display Modes
  #1  
Old 01-30-2005, 11:44 PM
wolfman wolfman is offline
Senior Member
 
Join Date: Jan 2005
Location: Wisconsin
Posts: 101
Originally Posted by EdZ
The fundamentals of the 'machine' concept, as I understand them, are that force must be 'on plane'. Looking at each hand individually, they can be on plane, and be in any state of 'rotation' - that is to say, palm flat to the plane, palm perpendicular to the plane, or somewhere in between.

10-2B and 10-2D represent those two concepts.

In 10-2B, both palms are 'clapping' the plane - and this is clearest in a swinger's motion - rotation keeps them 'clapping the plane' as much as possible. The full roll of a swinger's horizontal hinge action, from startup turn to throughswing FULL roll - a steady, smooth, constant rotation. Letting physics 'win' over geometry. This is where most learning the game fail. They fail to trust rotation (and setup) and 'try' to hold the face square.

In 10-2D - the left hand is facing the plane as in the 'rotated' 10-2B (top of swing position), and the right is perpendicular - thus creating a 'T' - a battering ram - that rides the plane. See Alex Morrison's grip.

Any variation of either hand from 'flat to plane' or 'perpendicular' to plane leads to inefficient force - either off plane motion, or rotation that must be 'timed', or preset at address (hands to face). The hands either fighting each other, or in some state of turned/rolled that represents either a physics, or a geometry compensation, or both.

IMO - for swingers - 10-2B is the clear choice, however hitter's would do better to use 10-2D to start. Once hitting has been learned, moving back to 10-2B gives the added benefits of transfer power - forearm rotation - the benefit of a swinger's motion, with 'less' rotation.

Depending on the path of the hands, variations in the '90 degree' or 'clapping the plane' can be effective, however they are compensations and generally are only as accurate as rhythm allows.
All Right!! - I'm new to TGM, so please bear with me!

I've been asking a question (to an AI) pertaining to this information for almost 2 weeks now. Couldn't understand his answers or where he was coming from.

My grip looks like 10-2-D, because that is "MY" neutral grip when I set up just like in Chuck's ebook and DVD. BUT, in this grip the left wrist is not flat like it is in 10-2-B - it is turned.

I'm a hitter - have been since I was a kid - chopped a lot of wood, and HIT a lot of baseballs.

In the simulator, I use the hitting procedure (to the best of my newbie ability) with this grip and 90% of my shots are straight as a string, trajectory appears low on the simulator.

Now, this AI says 10-2-D is more suited to a swinger and I must be swinging and using horizontal hinging.

Now what do I do (besides finding another AI)??? Please HELP!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lee Trevino On the Right Forearm Flying Wedge Yoda The Golfing Machine - Basic 15 07-24-2006 12:07 PM
Right Forearm Flying Wedge RickPinewild The Golfing Machine - Basic 4 03-26-2006 08:25 PM
Right forearm flying wedge breakdown? bergsey Emergency Room - Swingers 4 03-01-2006 08:38 PM
Flying wedge alignments precisionscott The Golfing Machine - Basic 1 01-22-2006 11:11 AM
7-2 Grip Types Mathew The Golfing Machine - Basic 5 11-01-2005 01:10 PM


All times are GMT -4. The time now is 11:48 AM.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.