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6-M-1Downstroke Sequence

Chapter 6

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Old 04-27-2006, 03:46 PM
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Sequencing . . . BM#56
Originally Posted by MizunoJoe

What I'm saying is that when his hands are on his right thigh, his shoulders
are still almost level. He has dropped his hands behind himself with #2
accumulator intact, and HAS dropped them independently of the right shoulder.
His FIRST move is the hands dropping downward, and the right shoulder does
move DOWN, but as a consequence, and not the cause, of the hands dropping.


He's not doing what you are saying MUST be done. Another deviation from your
"4th imperative", and hence the "X-Classification".



The Plane and Shoulder Turn Components are coordinate but independent.
Therefore, Sergio's Plane Shift does not mean he has deviated from the
correct Downstroke Release Sequence of 6-M-1. Further, Catalogued
Component Variations -- such as Plane Angle (Basic or Customized) -- do not
warrant the "X" Classification (by definition).

Nevertheless, whatever value you see -- or think you see -- in this Pattern,
you are more than welcome to it. And its limitations. But don't think
you can produce it using the Procedure you discussed, because it is
simply not possible.

Finally, I am not saying that the Downstroke Sequence 'MUST' be adhered to.
In fact, every Hacker deviates daily as he dutifully earns his high,
double-digit handicap. I AM saying that the Pivot operates as a Gear Train
that effectively extends the Radius of the Stroke to the Feet
(6-C-0).
When that Gear Train is broken -- almost always unintentionally via Faulty
Sequencing -- then the Stroke Radius ends at that point and Precision (and
almost always Power) evaporates. As evidenced by his prodigious distance, I
assure you that Sergio's Stroke Radius from the Top is much longer than from
his Hands to the Clubhead.


One last housekeeping item. There are only Three Imperatives in The
Golfing Machine
. Your reference to the '4th Imperative' is your own
description of the Downstroke Sequence, not mine (as attributed by you). The
Sequence is dictated essentially by Centrifugal Force but can be manipulated
for special effects as the player's skill permits. For the record, its idea
is incapsulated in the Second Imperative, the Clubhead Lag Pressure
Point.
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