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Da Planes, Da Planes?

The Golfing Machine - Basic

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Old 02-02-2006, 12:59 PM
hcw hcw is offline
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Originally Posted by Martee
The Plane Angle is defined initially in 7-6/10-6, elbow,turned Shoulder, etc. and is in reference to the angle between the horizontal surface (the ground and it assumed to be flat).

This Plane Angle is applied to a line that is on the surface, the Plane Line 7-5/10-5. It is defined as the base line of the Plane.

The Inclined Plane Line is parallel to the Sweet Spot Plane Line (which is often considered to be the Target Line or Line of Flight Line and is defined as the Impact Line 2-N-0 which definite lies on the Sweet Spot Plane at all times)

Of the two primary Planes in TGM, the Inclined Plane is the plane the clubshaft travels on and the Sweet Spot Plane is what the Hands monitor the Feel, the drag/lag, motion, etc. (This may be refuted by others). I posted a thread in the lab about the Inclined Plane.
hey martee,
thanks for the response...yes it's those threads in part that have started me thinking about this...i have my own thoughts on what points one uses (or can use) to define these planes...the the named body part (ie turned shoulder, elbow) is one, but what about the other two?...i'd like to hear some other ideas (especially from those who have talked with HK)

-hcw
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Old 02-02-2006, 02:51 PM
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12 piece bucket 12 piece bucket is offline
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Originally Posted by hcw
hey martee,
thanks for the response...yes it's those threads in part that have started me thinking about this...i have my own thoughts on what points one uses (or can use) to define these planes...the the named body part (ie turned shoulder, elbow) is one, but what about the other two?...i'd like to hear some other ideas (especially from those who have talked with HK)

-hcw
HCW, I like you recollection of Geometry class. 3 points define a plane. That's one thing I got between stabbing crap with my protractor. The protractor was multitasker. Weapon. Great for drawing nekkid chicks and football helmets.

I would think one of the 3 points that define the Plane would have to be on the Plane Line. How about the Hands and a point on the body defining the other 2 points?

Word.

B
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Old 02-02-2006, 03:28 PM
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Thom Thom is offline
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The ball, the target and the turned right shoulder (ie.)
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Old 02-02-2006, 03:30 PM
hcw hcw is offline
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Originally Posted by Thom
The ball, the target and the turned right shoulder (ie.)
what if your plane line is open or closed to the target line?
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Old 02-02-2006, 04:00 PM
hcw hcw is offline
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Originally Posted by 12 piece bucket
HCW, I like you recollection of Geometry class. 3 points define a plane. That's one thing I got between stabbing crap with my protractor. The protractor was multitasker. Weapon. Great for drawing nekkid chicks and football helmets.

I would think one of the 3 points that define the Plane would have to be on the Plane Line. How about the Hands and a point on the body defining the other 2 points?

Word.

B
i preferred the compass for stabbing, but the protractor did as you point out have, uh, other uses...

well actually if you have a line, you only need one non-colinear point to make a plane...so the question becomes what two points defined the plane line?....

my thinking at the moment for the sweet-spot plane is that the three points are 1) the body definition part (ie turned shoulder, elbow, etc); 2) the impact fix position of the pressure point used for monitoring lag; and 3) the impact fix position of the sweetspot...i'm also thinking there must be a different point #3 for the inclined plane, but i'm not sure what it is...

-hcw
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