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Old 05-21-2006, 04:35 AM
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For a pure sequenced release a double wrist cock must be used.

I want to talk about the plane and the corresponding left arm alignments also. For every out of line alignment whether it be wristcock, wristbend, turning the hand towards the plane and the secondary hinge, it is actually impossible to overdo them on the backstroke provided they stay to the plane and its baseline which is ultimately under the control of the right forearm and pp3. If you were wishing to use a double wristcock in order to align the vertical wristcock motion to the plane - its adherance to the plane would mean that again you can not overdo it. Now when coming down the wrist can cock towards the line completely sequenced, and then since the wristroll and wristbend is two motions working co-ordinately, turning the hand back to vertical will automatically then bring it back to its 'flat' and vertical condition per impact fix...

That is how a 'pure swinging' sequenced release works....

I believe though that Homer knew this as it is hinted in 10-18-B double wristcock- "It is restricted to true centrifugal force Swings".

Ok so what about swinging with a strict left flying wedge. The lever assembly can still be accelerated via pp4 - the pivot to throw the wristcock which will automatically start the wristroll coordinately and still be by definition a swinger - using the rope handle technique.... The wristroll whilst totally co-ordinate works 'I believe' progressively 'faster' towards the end of the wrist uncock than at the beginning but yet it is still a full overlap of #2 and #3. I need to make up a graph at some point to prove this....

Last edited by Mathew : 05-21-2006 at 05:14 AM.
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Old 05-21-2006, 11:01 AM
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spheres
Originally Posted by Mathew
For a pure sequenced release a double wrist cock must be used.

I want to talk about the plane and the corresponding left arm alignments also. For every out of line alignment whether it be wristcock, wristbend, turning the hand towards the plane and the secondary hinge, it is actually impossible to overdo them on the backstroke provided they stay to the plane and its baseline which is ultimately under the control of the right forearm and pp3. If you were wishing to use a double wristcock in order to align the vertical wristcock motion to the plane - its adherance to the plane would mean that again you can not overdo it. Now when coming down the wrist can cock towards the line completely sequenced, and then since the wristroll and wristbend is two motions working co-ordinately, turning the hand back to vertical will automatically then bring it back to its 'flat' and vertical condition per impact fix...

That is how a 'pure swinging' sequenced release works....

I believe though that Homer knew this as it is hinted in 10-18-B double wristcock- "It is restricted to true centrifugal force Swings".

Ok so what about swinging with a strict left flying wedge. The lever assembly can still be accelerated via pp4 - the pivot to throw the wristcock which will automatically start the wristroll coordinately and still be by definition a swinger - using the rope handle technique.... The wristroll whilst totally co-ordinate works 'I believe' progressively 'faster' towards the end of the wrist uncock than at the beginning but yet it is still a full overlap of #2 and #3. I need to make up a graph at some point to prove this....
You know that you could bypass the complicated assessments of sequenced releases by becoming a Hitter. We've got it so easy. I'm a simpleton; therefore, I'm a hitter.

Like you, I am a huge fan of 1-L. I think if instructors truly took the time to immerse themselves in the study of the 21 basic concepts, they'd be better teachers. Though, there are some logical limitations in the drawing.

In three-dimensional Euclidean geometry, a sphere is the set of points in R3 which are at distance r from a fixed point of that space, where r is a positive real number called the radius of the sphere. The fixed point is called the center or centre, and is not part of the sphere itself.

Since humans have to hit the ball, we have a center working around a center. The left shoulder and it's distance away from our Stationary Post make the fixed point no longer fixed. Hence, a spherical shape cannot truly exist. But, as Homer said about golf, "demanding that golf instruction be kept simple does not make it simple - only incomplete and ineffective." This applies to three dimensional geometry as well.

We can both agree in the spherical geometry, if we see the left shoulder as the "fixed" center. But, we must also see the center's movement in three dimensional space. With this in mind, we can't even get an oblate spheroid, similar to the Earth's shape, because even this has a fixed center.

I appreciate your drive to understand more about this subject. Even more than that, I appreciate your drawings. They are priceless.
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Old 05-21-2006, 01:02 PM
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Originally Posted by YodasLuke
You know that you could bypass the complicated assessments of sequenced releases by becoming a Hitter. We've got it so easy. I'm a simpleton; therefore, I'm a hitter.............
Ted,

You're a Great Hitter and a Great Golfer. The only thing simple about you, is adding your scores: 3,4,3,3,4,4,4,3,3,3,4,3,3,4,4,2,3,4.
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Old 05-21-2006, 01:27 PM
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Originally Posted by YodasLuke
You know that you could bypass the complicated assessments of sequenced releases by becoming a Hitter. We've got it so easy. I'm a simpleton; therefore, I'm a hitter.

Like you, I am a huge fan of 1-L. I think if instructors truly took the time to immerse themselves in the study of the 21 basic concepts, they'd be better teachers. Though, there are some logical limitations in the drawing.

In three-dimensional Euclidean geometry, a sphere is the set of points in R3 which are at distance r from a fixed point of that space, where r is a positive real number called the radius of the sphere. The fixed point is called the center or centre, and is not part of the sphere itself.

Since humans have to hit the ball, we have a center working around a center. The left shoulder and it's distance away from our Stationary Post make the fixed point no longer fixed. Hence, a spherical shape cannot truly exist. But, as Homer said about golf, "demanding that golf instruction be kept simple does not make it simple - only incomplete and ineffective." This applies to three dimensional geometry as well.

We can both agree in the spherical geometry, if we see the left shoulder as the "fixed" center. But, we must also see the center's movement in three dimensional space. With this in mind, we can't even get an oblate spheroid, similar to the Earth's shape, because even this has a fixed center.

I appreciate your drive to understand more about this subject. Even more than that, I appreciate your drawings. They are priceless.

Hey Ted

Your right, the left shoulder does moves around in its own orbit but that is moved by basically yet another another sphere with the point between the shoulders, or the stationary head as its center. My spheres analogy is basically the usage of a center point and the circles of rotation that influence it. This is exactly what Homer used, but in a slightly different way - for him it was hinge pins and swivels which influence a center point to demonstrate the same axis of rotation. For example the end point of the radius of the left arm (hand) if not restricted by anatomy or anything else could touch anywhere inside a sphere with the left shoulder as its center.

With 1-L the hinge pin is fixed to a stationary post per my 1-L and 2-K equivalent animation, however in real golf with the shoulder motions, the axis of rotation or 'the circles' of that sphere stay exactly as they where whilst being moved with the orbit of the left shoulder around the head as its stationary point which is ultimately controlled with the right shoulder. So basically the 'left shoulder is moved in the sphere' around the head (which is a moving chord from a radius inside the sphere if the head is taken as the center rather being a purely a diameter when the point between the shoulders is used) but the orientation and the circles of the sphere doesn't get influenced by its own local movement....the vertical plane dictated by the hinge action doesn't not change regardless of the shoulder moving....

All about centered arc . I know we're for sure we're not in disagreement though - just its me not explaining myself enough...lol

Ps wait until you see the new animation when I finish it, its going be wonderful .

Last edited by Mathew : 05-21-2006 at 04:00 PM.
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Old 05-21-2006, 04:39 PM
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Originally Posted by Mathew
Hey Ted

Your right, the left shoulder does moves around in its own orbit but that is moved by basically yet another another sphere with the point between the shoulders, or the stationary head as its center. My spheres analogy is basically the usage of a center point and the circles of rotation that influence it. This is exactly what Homer used, but in a slightly different way - for him it was hinge pins and swivels which influence a center point to demonstrate the same axis of rotation. For example the end point of the radius of the left arm (hand) if not restricted by anatomy or anything else could touch anywhere inside a sphere with the left shoulder as its center.

With 1-L the hinge pin is fixed to a stationary post per my 1-L and 2-K equivalent animation, however in real golf with the shoulder motions, the axis of rotation or 'the circles' of that sphere stay exactly as they where whilst being moved with the orbit of the left shoulder around the head as its stationary point which is ultimately controlled with the right shoulder. So basically the 'left shoulder is moved in the sphere' around the head (which is a moving chord from a radius inside the sphere if the head is taken as the center rather being a purely a diameter when the point between the shoulders is used) but the orientation and the circles of the sphere doesn't get influenced by its own local movement....the vertical plane dictated by the hinge action doesn't not change regardless of the shoulder moving....

All about centered arc . I know we're for sure we're not in disagreement though - just its me not explaining myself enough...lol

Ps wait until you see the new animation when I finish it, its going be wonderful .
I'll be excited to see the finished product. I'm sure it will be as good as a 330 yard drive to an island green.
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  #6  
Old 05-21-2006, 04:51 PM
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Originally Posted by YodasLuke
I'll be excited to see the finished product. I'm sure it will be as good as a 330 yard drive to an island green.
Oh yeah - I really think once it is done will demystify alot of the book to lots of people . Just got to bear down now and make it ...lol
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Old 05-22-2006, 11:05 AM
EdZ EdZ is offline
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Originally Posted by YodasLuke
You know that you could bypass the complicated assessments of sequenced releases by becoming a Hitter. We've got it so easy. I'm a simpleton; therefore, I'm a hitter.

Like you, I am a huge fan of 1-L. I think if instructors truly took the time to immerse themselves in the study of the 21 basic concepts, they'd be better teachers. Though, there are some logical limitations in the drawing.

In three-dimensional Euclidean geometry, a sphere is the set of points in R3 which are at distance r from a fixed point of that space, where r is a positive real number called the radius of the sphere. The fixed point is called the center or centre, and is not part of the sphere itself.

Since humans have to hit the ball, we have a center working around a center. The left shoulder and it's distance away from our Stationary Post make the fixed point no longer fixed. Hence, a spherical shape cannot truly exist. But, as Homer said about golf, "demanding that golf instruction be kept simple does not make it simple - only incomplete and ineffective." This applies to three dimensional geometry as well.

We can both agree in the spherical geometry, if we see the left shoulder as the "fixed" center. But, we must also see the center's movement in three dimensional space. With this in mind, we can't even get an oblate spheroid, similar to the Earth's shape, because even this has a fixed center.

I appreciate your drive to understand more about this subject. Even more than that, I appreciate your drawings. They are priceless.
The equations may be complex, but the root of it all is a 'net' center of balance. The 'true' center of the G.O.L.F. motion.

Agreed Ted, hitter's have it easy. I have welcomed the dark side into my game much more than I had before. So much fun to be able to use both hitting and swinging!

Looking forward to your annimation Mathew. I suspect you'll clear up a lot of fog with many who still don't see 2-S.
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  #8  
Old 05-27-2006, 04:00 PM
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If you look at the hinge assembly as two planes working in conjunction inside a sphere - the right forearm will move directly aft or 'behind the door' of the primary hinge and the angle of the right forearm will remain constant into the point of the sphere on the secondary hinges vertical circle lifts upwards...

The turning or rolling of any singular part (clubshaft(or more ideally longitudinal center of gravity) or forearm) of the right flying wedge will produce a cone shape motion if rotated due to it being locked in impact fix degree of bend. The more bend - the bigger the cone. However if you increase the bend to 90 degrees it will produce a circular shape.
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  #9  
Old 05-29-2006, 03:38 AM
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The right elbow is always going to be touching the outside edge of another sphere made by the upper right arm around its center - the right shoulder. Whilst the shoulder may move to change the location of that sphere and relationship of its place in space per shoulder motions, the internal power package relationships cannot change.

So we have a whole construct of spheres now of the power package

The left shoulder - primary lever assembly
The left wrist - secondary lever assembly
The stationary post or point - either head or point between shoulders
The right upper arm - equi-distance either directly from the left (point between shoulders) or at opposite end of a chord from a radius (head).
The right wrist - working in conjunction with the left....

Oh and if your 'kuykendall' you may want to add the left elbow too...lol

If you look at the right arm structure - there is a basic geometry to it - if you draw a line directly from the hand to the right shoulder - the right elbow is always going to be halfway, forming an isosceles triangle on a plane. The obvious statement would be the closer the hand is moved towards the right shoulder the more the right elbow bends....

Last edited by Mathew : 05-29-2006 at 03:48 AM.
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Old 05-29-2006, 01:56 PM
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Originally Posted by Mathew
The right elbow is always going to be touching the outside edge of another sphere made by the upper right arm around its center - the right shoulder. Whilst the shoulder may move to change the location of that sphere and relationship of its place in space per shoulder motions, the internal power package relationships cannot change.

So we have a whole construct of spheres now of the power package

The left shoulder - primary lever assembly
The left wrist - secondary lever assembly
The stationary post or point - either head or point between shoulders
The right upper arm - equi-distance either directly from the left (point between shoulders) or at opposite end of a chord from a radius (head).
The right wrist - working in conjunction with the left....

Oh and if your 'kuykendall' you may want to add the left elbow too...lol

If you look at the right arm structure - there is a basic geometry to it - if you draw a line directly from the hand to the right shoulder - the right elbow is always going to be halfway, forming an isosceles triangle on a plane. The obvious statement would be the closer the hand is moved towards the right shoulder the more the right elbow bends....
Matthew,
Not sure where your heading with your project or what you want to include- but sounds pretty good- you might want to consider including the sphere of the clavicle motion in your "equation", if you haven't already considered it.
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