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all types of lag

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  #1  
Old 12-15-2009, 11:31 PM
slicer mcgolf slicer mcgolf is offline
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all types of lag
Accumulator lag, pivot lag, shaft lag, lag pressure...

What are the differences and how can you identify them in pictures or video?
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  #2  
Old 12-16-2009, 12:43 AM
O.B.Left O.B.Left is offline
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There is more than that even, check out 6-M-1 The Downstroke Sequence. Feet, Knees, Hips, Shoulders......................each component Lagging and Dragging.

Lag in all its forms. Like Hogan said its a "chain reaction" or did he say "chain action"? You can see them on video for sure, but feeling them is what its all about for the player especially at the #3 pp in the first joint of the right forefinger and/or knuckle. If there is a hierarchy of Lag that is the King Lag. After thats gone, if you havent hit the ball yet, only bad things happen. Your hands are in Homers words "chasing the club". I can feel that. How a 15 handicap, retired guy figured it all out Ill never understand.

Last edited by O.B.Left : 12-16-2009 at 01:04 AM.
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Old 12-16-2009, 03:13 PM
slicer mcgolf slicer mcgolf is offline
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The kinetic chain would simply be a lagging of sorts, so I see your point that it involves many components from the ground up.

For accumulator lag, to be specific... what is this and how can we see it?
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Old 12-16-2009, 03:44 PM
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KevCarter KevCarter is offline
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Slicer,

I don't think I'm going to nail this, but perhaps move us in the proper direction?

In my opinion, what OB described is pivot lag, or the kinematic sequence which is what 6-M-1 means to me.

Accumulator lag is angles. A visual would be the angle between left wrist and shaft created when employing the #2 accumulator. You can see Accumulator lag. I think many confuse accumulator lag with a late or "snap" release.

Clubhead lag is pressure. #3 Pressure point would be a great thing to monitor for clubhead lag, that's why the PBS is so popular. You can't see clubhead lag. One of my favorite quotes from YODA came from Alignment Golf:

THE SECRET OF GOLF IS NOT A POSITION IT’S A PRESSURE!

My thoughts, if incorrect I'm looking forward to learning the proper definitions.

Kevin
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Old 12-16-2009, 03:50 PM
slicer mcgolf slicer mcgolf is offline
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Thanks Kev,

Can we have too much accumulator lag?

I think this may have an effect on holding body positions (or centers). For players that I have seen with a very acute #2 angle, the head seems to dip down and back through impact... almost to back out of it to release the angles.
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Old 12-16-2009, 04:01 PM
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I think you can have too much Slicer. I'm not sure you can have too much #2, but you can sure start releasing it too late and maintain it too long.

One example that comes to mind would be #1. You don't want to take that past 90° or you lose the ability to employ extensor action. That may be a separate issue?

Kevin
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Old 12-16-2009, 04:05 PM
slicer mcgolf slicer mcgolf is offline
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I'm thinking more of the player who floats is at the top and from face on there is very little space between the shaft and the shoulder.
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Old 12-16-2009, 04:12 PM
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Originally Posted by slicer mcgolf View Post
I'm thinking more of the player who floats is at the top and from face on there is very little space between the shaft and the shoulder.
The player needs great hands to get it back from there, like Sergio. I would certainly be careful with a student that he can recover from a lot of accumulator lag. I think I remember someone saying that Sergio type lag is great for distance, not so great for accuracy, but Sergio is a wonderful driver of the ball... so, it must depend... I believe these "snap" type release procedures to be geared more towards very accomplished players.

Kevin
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Old 12-16-2009, 05:13 PM
O.B.Left O.B.Left is offline
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Yes sorry Slice, I took you in a direction that you didnt need to go. The Lag and Drag of the Pivot Train 6-M-1 is a different consideration than that of power generation from the Accumulators. See 6-B for more on that. The Pivot Trains release of Lag is associated with a loss of power and therefor has no Release Point. Sort of like pp#3 in that way. The Accumulators however must be released to generate Power, their Release Point is necessary and of critical importance.

I remember Sean Foley saying that 90 degrees was max for #2 angle. That anything more was counter productive. You must have a student with one heck of a float load. In terms of TGM I can only think of the Endless Belt Analogy and its implications to the Release Point. The later the more power, basically for any given hand speed.

Didnt Ben Doyle say something like "having too much Lag is like having too much Love". I can see how it could be a problem though. Its an interesting question.

Last edited by O.B.Left : 12-16-2009 at 05:20 PM.
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Old 12-17-2009, 04:28 PM
O.B.Left O.B.Left is offline
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OK Ive been thinking about this a little. Couple of things first. Lag in a common golf speak sense is what we TGM types would describe as float loading but with a degrees of left wrist cock perspective attached. Whereas, Like Kev alluded to, Homers Accumulator Lag refers primarily to Lag Pressure at the #3pp which cant be measured visually really, beyond noting the trailing condition of the clubhead. Perhaps if you had a sensor at the #3 measuring the pound per square inch or something.

Accumulator Lag is discussed in 7-19 Lag Loading, where amongst other things Homer says; "Properly manipulated, Clubhead Inertia can withstand all the Lag Pressure anyone can generate."

In terms of degrees of #2, left wrist cock, absent any mechanical arguments against exceeding 90 degrees, Im thinking that you should let the conditions of Release and Impact be your guide. In other words play around with his float loading (Lag Loading) to discover what gets him to his best Release Point. Test it on a launch monitor maybe after you think you got it figured out.

And in this regard Homer does mention degrees of Left Wrist Cock in a way. See 6-N-0, Its a great read but basically the "short quick Arc of Maximum Delay", Snap Release, Maximum Power, is measured in degrees.

"This involves Angular Speed which is measured by the number of degrees of an Arc through which the motion moves per second"

The "per second" part alluding to the Release Point, Travel Time. An earlier Release Point increases the travel time for any given number of degrees to the Arc, with an accompanying loss of power for any given Hand speed. Homer says that doubling the travel time (earlier release) halves the travel rate. To me suggesting that the important thing is not what your guy is doing at Top or in Startdown but what he is doing at Release, so let that be your guide.

Slice, I bet YodasLuke, aka Ted Fort would be the guy to talk on this sort of stuff. Its right in his wheel house.

Regards
Ob

Last edited by O.B.Left : 12-17-2009 at 04:36 PM.
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