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Shoulder Turn & Hip Slant

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Old 01-14-2008, 11:41 PM
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Can we make a distinction between Shoulder and torso?
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Old 01-15-2008, 12:39 PM
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Shoulder/Torso
Originally Posted by Daryl View Post
Can we make a distinction between Shoulder and torso?
Good point!!

Shoulder Turns in TGM concern Flat, On Plane, Rotated. The Torso is related. For example, the players that have so called slice of "pie" at the Top have a different torso position, than those that do not, as advocated by the Stack and Tilt. The Stack and Tilt guys like a Zero Pie, with a steady head at the Top... which looks like 9-1-6.

These types of things along with matching the hip slants, which is mostly controlled by the Knees... is what I am talking about. More detailed Zone 1 info.
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Old 01-22-2008, 03:19 AM
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I think that both can be done. The biggest deal about S&T or the M**** stuff, is about the Biological relationships when an athletic move is being done. The head must remain as still as possible.

That raises the question what type of movements must be done to do it.

I don’t debate on were or what really is the center of the swing. The reality is what is going to keep the head still (or as still as possible)

Another situation about the spine on this model is that your spine is not fixed or is it staying in the tilt as it would seem. You’re trying to change the relationships of the lumbar, thoracic and cervical spine through out the swing to keep the head there.

http://i194.photobucket.com/albums/z..._42PM_0001.jpg
http://i194.photobucket.com/albums/z..._42PM_0004.jpg
http://i194.photobucket.com/albums/z..._42PM_0007.jpg
http://i194.photobucket.com/albums/z..._42PM_0009.jpg
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Old 01-22-2008, 05:53 PM
lagster lagster is offline
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Tilts
Originally Posted by cpwindow4 View Post
I think that both can be done. The biggest deal about S&T or the M**** stuff, is about the Biological relationships when an athletic move is being done. The head must remain as still as possible.

That raises the question what type of movements must be done to do it.

I don’t debate on were or what really is the center of the swing. The reality is what is going to keep the head still (or as still as possible)

Another situation about the spine on this model is that your spine is not fixed or is it staying in the tilt as it would seem. You’re trying to change the relationships of the lumbar, thoracic and cervical spine through out the swing to keep the head there.

http://i194.photobucket.com/albums/z..._42PM_0001.jpg
http://i194.photobucket.com/albums/z..._42PM_0004.jpg
http://i194.photobucket.com/albums/z..._42PM_0007.jpg
http://i194.photobucket.com/albums/z..._42PM_0009.jpg
//////////////////////////////////////////////////////

Thanks Mr. cp!!!

The neutral spine, or fixed spine is NOT actually what is going on... as you say. Another thread that had input from Mr. Skywalker had quite a bit on information concerning this. The TORSO may appear fairly stationary(steady head, no bobbing, no swaying, etc.), but other things are going on under the torso to keep these things that way.

Again... what about the different Shoulder Turns and Hip Slant relationships and combinations? For example... Rotated Shoulder Turn with Standard Knee Action, and other combinations that can work well together, and some that may be difficult.
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Old 01-22-2008, 07:21 PM
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Yep.
They change due to ball placments and baseline changes. Which should be set when the computer is ready. So may develop a shift of the spine. Some do not.
The key to playing them is finding yours and stick with it.
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Old 01-22-2008, 09:01 AM
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Originally Posted by lagster View Post
Good point!!

Shoulder Turns in TGM concern Flat, On Plane, Rotated. The Torso is related. For example, the players that have so called slice of "pie" at the Top have a different torso position, than those that do not, as advocated by the Stack and Tilt. The Stack and Tilt guys like a Zero Pie, with a steady head at the Top... which looks like 9-1-6.

These types of things along with matching the hip slants, which is mostly controlled by the Knees... is what I am talking about. More detailed Zone 1 info.

It also has to do with the spine bending to the side . . . check these knees . . . and check the level hips too . . . there ain't much head motion in this movement either . . . .



So the knees can "unbend" and the head stay centered AND the hips can move right and the head stay centered AND the spine can tilt left and the head stay centered.







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Old 01-22-2008, 09:15 AM
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Mr. Bucket,

Who is the Guy Wearing the White hat and light Green Shirt in the Sequence Photos above?
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Old 01-22-2008, 09:22 AM
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Originally Posted by Daryl View Post
Mr. Bucket,

Who is the Guy Wearing the White hat and light Green Shirt in the Sequence Photos above?
Willy Mac . . .
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Old 01-22-2008, 01:58 PM
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Originally Posted by 12 piece bucket View Post
Willy Mac . . .
Beautiful Pivot. Hip Action. It seems that most Pro’s today have opted for a softer, less active, motion only type Pivot.

Thanks for the pics.
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Old 01-22-2008, 03:33 PM
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Originally Posted by Daryl View Post
Beautiful Pivot. Hip Action. It seems that most Pro’s today have opted for a softer, less active, motion only type Pivot.

Thanks for the pics.
No problem man! AND . . . this stuff has ALOT to do with our discussion/debate on the Sequenced Release deal . . .
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