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Old 12-13-2005, 12:50 AM
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Originally Posted by 12 piece bucket

Remember though the Angle of Approach is DEFINED by the ORIGINAL INCLINED PLANE. Angle of Approach is defined as "The curved visual path of the orbiting Clubhead, visible on the ground, through Impact Point and Low Point - or the straight line drawn through the same two points. The Impact Point and Low Point are defined by the Orignal Plane not by it's Cross Line proxy, right?

The in the Glossary is the Suez Canal (go around or go across). So the Suez Canal is the ORIGINAL Plane Line. It is always present but the Player has to figure out how to negotiate the Canal by going ACROSS or ALONG.
Colonel B,

Your understanding of TGM is increasing by leaps and bounds, and you are absolutely right that the Angle of Approach, the Impact Point and the Low Point are defined by the original Plane Line. However, you've missed a bit on the other points, and 'ol Yoda is here to help.

The "curved visual path of the orbiting Clubhead, etc." is the Arc of Approach, not the Angle of Approach. The Clubhead Blur of the Angle of Approach would be a straight line through the Impact Point and Low Point.

The Suez Canal example in The Glossary refers to this straight line path through the two points -- the Angle of Approach -- not the original Plane Line. The 'going around' (through the two points) refers to the curved Arc of Approach.
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