LynnBlakeGolf Forums - View Single Post - vj: Your thoughts on developing a great short game? Thread: vj: Your thoughts on developing a great short game? View Single Post #1 05-19-2005, 02:01 PM metallion Senior Member Join Date: Apr 2005 Location: Sweden Posts: 458 Just a thought combining hue, VJ and Pelz (short game handicap from Pelz SGB): How about defining a TGM shortgame protocol that also - in a way - determines TGM shortgame handicap? Might basically be a list of different PP's, hinges & loadings combinations from a number of distances. Make up shots to cover the most common 75% of all shortgame shots you'll have in your life. The resulting score (as in Pels SGB) would be a TGM shortgame handicap. Example: 1. Hit 10 #3PP "hit" chipshots from 15 ft. Get a score as in Pelz SGB. 2. Hit 10 #4PP "swing" chipshots from 25 ft. Get a score as in Pelz SGB. 3. Hit 10 ...... from 20 ft over a bunker to a tight pin etc Now if you are able to make up & down (i.e. within 3 ft) on some 50% of those shots you should have a a scratch TGM shortgame hcp. Or something like that. Must re-read Pelz to look up some numbers. Ask me and its a brilliant idea. Now tear me apart metallion View Public Profile Send a private message to metallion Visit metallion's homepage! Find all posts by metallion