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angled hinging swinger

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Old 08-03-2007, 01:58 AM
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Originally Posted by 6bmike View Post
If you think HH is an effect than something is wrong. It is Hinge ACTION and Hinge MOTION. Not Hinge effect. It is Rhythm- TGM Rhythm. Roll is Rhythm. And that is the distance the clubhead travels because of Acc#3's transfer roll with the left arm and clubshaft INLINE with identical RPMs. Your Hands are not Educated if you can't perform without a pivot three distinct and separate Hinge Actions. Look at the toe of the clubhead and see where the Action ends in relationship to the Plane Line. Roll-HH, clubhead is parallel to Plane Line. Half Roll (no roll)- AH, the clubhead is 45* to the Plane Line. And No roll (reverse roll)- VH, the clubhead is 90* to the Plane line. Hinge Action is controlled by the Left Hand. That is a major function of the left Flying Wedge. Hinge is rhythm. Roll is Rhythm.

When a Swinger substitutes a long swivel and roll or when a Hitter relies on the driving right arm to execute their respective Hinge Actions, Homer called that- in his own word- “Inferior.” It makes clubface alignment (ball control) “fleeting and erratic.” Without knowing how to perform all three Hinge Actions- you know none of them since you can’t distinguish the difference. Hinging due to 'effect' is a short cut.

Educated Hands with Left Hand control of the clubface allows the G.O.L.F.er to execute the proper Hinge Motion- in this case a Angled Hinge Action even with a "long" swing. Hinge Actions don't know Swinging from Hitting, although a skill level of the Hands and Golfer are important.

6b,

How important is it to have FLV left hand at impact to be able to execute the different hinges?

If a player has a turned left hand, that will affect the face at your checkpoint.
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Old 08-03-2007, 08:03 AM
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Originally Posted by Amen Corner View Post
6b,

How important is it to have FLV left hand at impact to be able to execute the different hinges?

If a player has a turned left hand, that will affect the face at your checkpoint.
The face will ALWAYS point at the Plane Line as described in the book 45/along/across if you are Hinging . . . but the amount of Roll (less) must be different with a Turned Left Hand inorder to comply with the Law of the Flail (Shaft in-line with the Left Arm). Also, since there is Wrist Cock and Wrist Bend necessary to keep the Shaft in-line with the Left Arm at Top . . . there is also NECESSARILY Cock AND BEND inorder to "re-plane" the club after both arms straight.

HERE'S YOUR COCK AND BEND AT TOP (END)


VERTICAL HINGING


ANGLED


HORIZONTAL


HERE'S YOUR COCK AND BEND TO REPLANE IT AND COMPLY WITH LAW OF THE FLAIL


COCKED AND BENT AT FINISH


Try this'un out . . . hold your club infront of you on a Horizontal Plane with a 10-2-B grip. Now move the club downplane (follow-through) to about 45 degrees. Now drop it down on the Inclined Plane . . . LOOK LOOK LOOK at your hand. Next do the same procedure but this time start with a TURNED LEFT HAND . . . Drop it down and look at the differences. With the 10-2-D grip the back of the left hand still faces up. My feeling with a 10-2-D grip and Horizontal Hinging is that the heel pad (or butt mmmmm huh huh) stays vertical to the ground. Something has to stay vertical to the otherwise there ain't no Horizontal Hinging . . . it can be done with 10-2-D you just have to figure out what to Monitor. You can do this same procedure with Vertical Hinging.

Hinging is Hinging is Hinging is Hinging . . . it don't care about your shoes . . . it don't care about your stankazz breath . . . it don't care about your dirty draws. . . it don't care about your GRIP . . . it just moves about a Hinge Pin Vertical to one of the Basic Planes. Some part of your wrist must reproduce the Hinge Action of a door basically. So you can control your hands control the club control the ball and control the game.

Take your 10-2-D grip out to the green and learn it with chip shots. Look Look Look at what your wrist must do inorder to produce the proper Clubface motion (closing only, closing with layback or layback only).
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Last edited by 12 piece bucket : 08-03-2007 at 08:19 AM.
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Old 08-04-2007, 02:23 AM
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Originally Posted by Amen Corner View Post
6b,

How important is it to have FLV left hand at impact to be able to execute the different hinges?

If a player has a turned left hand, that will affect the face at your checkpoint.

A Flat Left wrist is very important, even with a Strong turned left hand as a grip. Think of Flat as "not cupped" at Impact. What is important is the shaft and left arm being in-line. It forms a back-side Flying Wedge. It could be seen if you extend the shaft line under the left arm. This rear flying wedge is in-line at Store or Release, 8-9, in-line at Impact, 8-10, in-line through the Hinge Action to Follow Through, 8-11. Regardless of grip. That is the rhythm of the RPMs and acc#3- Transfer Roll. Transfer Roll is Arm and pivot produced.
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Old 08-06-2007, 09:10 AM
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Originally Posted by 6bmike View Post
A Flat Left wrist is very important, even with a Strong turned left hand as a grip. Think of Flat as "not cupped" at Impact. What is important is the shaft and left arm being in-line. It forms a back-side Flying Wedge. It could be seen if you extend the shaft line under the left arm. This rear flying wedge is in-line at Store or Release, 8-9, in-line at Impact, 8-10, in-line through the Hinge Action to Follow Through, 8-11. Regardless of grip. That is the rhythm of the RPMs and acc#3- Transfer Roll. Transfer Roll is Arm and pivot produced.
Yep at Impact . . . with a Turned Left Hand . . . it's Flat AND TURNED. So whatever amount you have it Turned at Fix that is your "geometric" Vertical. So in this case Turned IS VERTICAL.
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