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Originally Posted by David Alford
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Not so fast! HK's EXACT words were "the shoulder turn is as flat as
possible". True?
Well, if your shoulder turn is as flat as possible, it is an absolute
horizontal turn. True?
And if your shoulder turn is absolute horizontal turn, you will not be on
plane. True?
Therefore, can we not conclude HK's statements were inaccurate? Say
"True" one more time.
David Alford
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My comments are in bold:
Not so fast! HK's EXACT words were "the shoulder turn is as flat as
possible". True?
True.
Well, if your shoulder turn is as flat as possible, it is an absolute
horizontal turn. True?
True.
And if your shoulder turn is absolute horizontal turn, you will not be on
plane. True?
Not true. The Shoulder Turn is a Zone 1 Component and, as
such, is independent of Plane (a Zone 3 Component). Assuming you
remained on a Turned Shoulder Plane -- TGM also defines alternate
non-Shoulder Planes -- you would be on the Plane of the (Horizontally) Turned
Right Shoulder. And this, in fact, would be the ideal, for geometrical
reasons beyond the scope of this post.
Unfortunately, we humans have a Waist Bend and Spine Angle to contend with, and a purely horizontal
Shoulder Turn could -- but might not necessarily -- produce an
awkward and un-golflike Motion. To the extent this is the case, it is by
definition improper Execution per 3-F-6. Homer therefore advises that
the ideal Horizontal Shoulder Turn be executed only as Flat as possible.
Therefore, can we not conclude HK's statements were inaccurate? Say
"True" one more time.
Sorry, SuperDave. The only inaccurate statement above is your own.