I was pondering the machine recently, and thought it may be useful to discuss which of the 3 areas of a 3 dimensional impact are most closely associated with each of the 24 components.
That is to say, we have 3 things to control in a G.O.L.F. stroke - the clubface, the clubshaft and the clubhead. If you are having an issue in a particular area, it may be useful to summarize which of the 24 components to look to first.
I've listed the 24 components below, and which of the 3 areas are most closely associated with that component as I understand them.
Grips - Basic (clubhead)
Grips - Types (clubface)
Strokes - Basic (clubhead)
Strokes - Types/variations (clubhead)
Plane Line - (clubshaft)
Basic Plane Angles - (clubshaft)
Plane Angle variations - (clubshaft)
The Fix - (all three)
The Address - (clubshaft)
Hinge Action - (clubface)
Pressure Point Combinations - (clubhead)
Pivot - (clubhead)
Shoulder Turn - (clubhead)
Hip Turn - (clubhead)
Hip Action - (clubhead)
Knee Action - (clubhead)
Foot Action - (clubhead)
Left Wrist Action - (clubhead)
Lag Loading - (clubhead)
Trigger Types - (clubhead)
Power Package Assembly Point - (clubhead)
Power Package Loading Action - (clubhead)
Power Package Delivery Path - (clubhead)
Power Package Release - (clubhead)
You'll notice that at least in my view, a majority of these are clubHEAD concepts. Not surprising if you consider that 'lag' - lag pressure - is what is missing from a large majority of golfers. This also demonstrates why many teachers over the years have focused on 'feeling the clubhead', with or without a full understanding of the illusions of 3 dimensional impact.
That said, all three areas must be mastered for an effective motion.
I'm looking forward to where this thread can lead us......
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