I was pondering the machine recently, and thought it may be useful to discuss which of the 3 areas of a 3 dimensional impact are most closely associated with each of the 24 components.
That is to say, we have 3 things to control in a G.O.L.F. stroke - the clubface, the clubshaft and the clubhead. If you are having an issue in a particular area, it may be useful to summarize which of the 24 components to look to first.
I've listed the 24 components below, and which of the 3 areas are most closely associated with that component as I understand them.
Grips - Basic (clubhead)
Grips - Types (clubface)
Strokes - Basic (clubhead)
Strokes - Types/variations (clubhead)
Plane Line - (clubshaft)
Basic Plane Angles - (clubshaft)
Plane Angle variations - (clubshaft)
The Fix - (all three)
The Address - (clubshaft)
Hinge Action - (clubface)
Pressure Point Combinations - (clubhead)
Pivot - (clubhead)
Shoulder Turn - (clubhead)
Hip Turn - (clubhead)
Hip Action - (clubhead)
Knee Action - (clubhead)
Foot Action - (clubhead)
Left Wrist Action - (clubhead)
Lag Loading - (clubhead)
Trigger Types - (clubhead)
Power Package Assembly Point - (clubhead)
Power Package Loading Action - (clubhead)
Power Package Delivery Path - (clubhead)
Power Package Release - (clubhead)
You'll notice that at least in my view, a majority of these are clubHEAD concepts. Not surprising if you consider that 'lag' - lag pressure - is what is missing from a large majority of golfers. This also demonstrates why many teachers over the years have focused on 'feeling the clubhead', with or without a full understanding of the illusions of 3 dimensional impact.
That said, all three areas must be mastered for an effective motion.
I'm looking forward to where this thread can lead us......
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
I was pondering the machine recently, and thought it may be useful to discuss which of the 3 areas of a 3 dimensional impact are most closely associated with each of the 24 components.
That is to say, we have 3 things to control in a G.O.L.F. stroke - the clubface, the clubshaft and the clubhead. If you are having an issue in a particular area, it may be useful to summarize which of the 24 components to look to first.
I'm looking forward to where this thread can lead us......
I was pondering the machine recently, and thought it may be useful to discuss which of the 3 areas of a 3 dimensional impact are most closely associated with each of the 24 components.
That is to say, we have 3 things to control in a G.O.L.F. stroke - the clubface, the clubshaft and the clubhead. If you are having an issue in a particular area, it may be useful to summarize which of the 24 components to look to first.
I've listed the 24 components below, and which of the 3 areas are most closely associated with that component as I understand them.
Grips - Basic (clubhead)
Grips - Types (clubface)
Strokes - Basic (clubhead)
Strokes - Types/variations (clubhead)
Plane Line - (clubshaft)
Basic Plane Angles - (clubshaft)
Plane Angle variations - (clubshaft)
The Fix - (all three)
The Address - (clubshaft)
Hinge Action - (clubface)
Pressure Point Combinations - (clubhead)
Pivot - (clubhead)
Shoulder Turn - (clubhead)
Hip Turn - (clubhead)
Hip Action - (clubhead)
Knee Action - (clubhead)
Foot Action - (clubhead)
Left Wrist Action - (clubhead)
Lag Loading - (clubhead)
Trigger Types - (clubhead)
Power Package Assembly Point - (clubhead)
Power Package Loading Action - (clubhead)
Power Package Delivery Path - (clubhead)
Power Package Release - (clubhead)
You'll notice that at least in my view, a majority of these are clubHEAD concepts. Not surprising if you consider that 'lag' - lag pressure - is what is missing from a large majority of golfers. This also demonstrates why many teachers over the years have focused on 'feeling the clubhead', with or without a full understanding of the illusions of 3 dimensional impact.
That said, all three areas must be mastered for an effective motion.
I'm looking forward to where this thread can lead us......
Physics- head
Geometry- face and shaft.
Very Nice. Naturally the clubhead will dominate the list but are all worth one point each? Some of them are worth more points such as Basic Plane Angle for the Shaft, Hinge Action for the Face and Lag Loading for the Head. With the payload being the Head all those wonderful Power Packages loom very large. This will be a nice thread.
Very Nice. Naturally the clubhead will dominate the list but are all worth one point each? Some of them are worth more points such as Basic Plane Angle for the Shaft, Hinge Action for the Face and Lag Loading for the Head. With the payload being the Head all those wonderful Power Packages loom very large. This will be a nice thread.
I very much agree that they are not all equal. I don't agree that you can make any truly clear cut distinction between physics and geometry, as they are both simply a different perspective on observing the same motion and force in time and space. Certainly useful to use the two to focus discussion however.
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
I very much agree that they are not all equal. I don't agree that you can make any truly clear cut distinction between physics and geometry, as they are both simply a different perspective on observing the same motion and force in time and space. Certainly useful to use the two to focus discussion however.
I say that because the Head is attached to the shaft and will obey the geometry and plane lines. Power and Physics renders down to the Head once all the lines are set.
Hinge action? That is after the fact and a unique Homer concept.
I very much agree that they are not all equal. I don't agree that you can make any truly clear cut distinction between physics and geometry, as they are both simply a different perspective on observing the same motion and force in time and space. Certainly useful to use the two to focus discussion however.
I think that PHYSICS and GEOMETRY are INEXTRICABLY linked. There is ALWAYS a circle and there are ALWAYS Laws of Force and Motion.
You can take the Imperatives and the Essentials and make a link to BOTH Physics and Geometry for all 6. I haven't done an analysis . . . but I'd bet that each of the 24 Components and 21 Items in 1-L have basis in both Geometry and Physics as well.
Not sure what you mean by this? (not its uniqueness, 'after the fact'?)
An additional geometric alignment after the power package is released.
I know it changed Zones but haven't followed the thoughts on that.
12Bucket
The two cannot be seperated, I only classified them for analyists. From EDZ's cool list- it seemed the clubhead was all about Power and the shaft and face was geometric alignment. The Head is like a car speeding along the geometric highway.
An additional geometric alignment after the power package is released.
I know it changed Zones but haven't followed the thoughts on that.
12Bucket
The two cannot be seperated, I only classified them for analyists. From EDZ's cool list- it seemed the clubhead was all about Power and the shaft and face was geometric alignment. The Head is like a car speeding along the geometric highway.
Perhaps we can classify them in very simple terms as:
clubhead = power
clubface = accuracy
clubshaft = consistency
So if you are lacking power, there are potentially a number of components that may need some work. Accuracy issues certainly can be addressed with the 'clubface' components, and consistency via the clubshaft components.
That of course doesn't mean these aren't all directly related to each other and interrelate, just a bit of a 'map' to help locate where issues may be happening.
No doubt, as Hogan observed, good golf begins with a good grip, and that grip and hinge action have a close relationship.
Certainly many place great importance on plane, which is understandable in light of its role in greatly improving consistency.
Hopefully the list will be helpful. I'd love to hear more thoughts on how the list is classified now. Some are clear cut, and others are perhaps less so.
__________________
"Support the On Plane Swinging Force in Balance"
"we have no friends, we have no enemies, we have only teachers"
Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2